NBA 2K18 Patch

NBA 2K18 didn't get off to the best of starts when information technology launched on the Nintendo Switch on 15th September. In short, it was all a bit of a mess and nosotros ended running our review without a score.

While it'south taken way besides long, the mega patch update #3 finally dropped for the Switch version of the game during the weekend. Here's the laundry list of things it improves on:

- Fixed a case where game framerate would drop for the remainder of the game post-obit a called timeout.
- Users are now able to view the individual attributes and their values when upgrading their players in MyCAREER.
- Gray indicators take been added underneath the anxiety of your teammates in the Playground; it is now much quicker and easier to discern your teammates from your opponents.
- Global settings/options will no longer reset to default later inbound a MyTEAM game.
- Users will no longer lose their facial hair when re-scanning their face.
- Addressed a case where Typhoon-and-Stash players in MyLEAGUE/MyGM would be signed to a $0 contract, while simultaneously being duplicated in the upcoming rookie draft (new salvage required).
- Generated prospects in future seasons of MyLEAGUE/MyGM will now always have heights appropriate for their position (new save required).
- Free agents 32 years or older will no longer refuse big coin offers to sign for the MLE in MyGM/MyLEAGUE.
- Users will no longer display negative badge progress following an exceptional performance in MyCAREER. For those currently experiencing this, go on playing and your tally will be incremented towards your next bonus.
- Fixed a hang that could occur when the user was scrolling down the list of available shirts in the T-Shirt Kiosk.
- Improved framerate in the courtroom area of the Playground when games are being played on well-nigh/all of the courts.
- Addressed a hang that could occur when bringing upwardly the team menu in a completely full Neighborhood.
- Fixed a soft hang in Live Practice where the ball would non get picked upwardly when using the brawl machine.
- Fixed an issue where the camera would ever betoken to the eye of the court if the user had the Automobile Flip selection enabled while in the circulate camera(s).
- (Switch) Improved framerate/audio syncing during tunnel/locker room scenes in MyCAREER.
- (Switch) Fixed an issue that sometimes prevented Local Play from commencing when there were iv participants.

We'll be updating our review with a score in lite of this patch over the next couple of days when we accept tested it all out. In the meantime let the states know what y'all think of this whole debacle with a comment beneath.

[source facebook.com]